Should be able to
Should be able to
be sure to use a new game for this addon due to many changes I did to the ltxs and such
It has been fixed in latest update I believe I just did
using HD models does this since HD models uses different models compared to say DUX
It is just how vanilla anomaly made their icons, I was thinking of remaking the icons but I didn't do that, I may do it in the future though but idk
It can be a problem if the user does not create a new game sadly, say an NPC spawns with the aks74_new, since it is now removed it will not be able to find the weapon itself nor model so it will CTD most likely. With editing ltxs and removing weapons, theirs also the risk of needing a new game for it which sucks. Also do you mind telling me how you fixed the misfire issue sound? sSo I can fix it for the pack.
Yea only one has an inspect, the 3 others use gunslinger and iwp animations which have no inspects
You can find it here but I removed it since everyone was having errors but if you wanna try it you can : Mediafire.com
I won't be, if you don't use BAS then idk why not, it's used for almost all the gun mods besides vanilla ones
I removed them since they seemed to cause problems for everyone but myself, but here I suppose if you wanna test them more or something : Mediafire.com
I'll fix it, I forgot the SVDS original can add a silencer to it
Yea sadly no more 3dss for me, It's very tedious work to do and it mostly is just kind of a mess to deal with on top of everything else I have to do with the weapons I make. theirs guides on how to do it but tbh I stopped doing 3dss a while ago
no hud_fov since it conflicts with gammas free zoom and I only use gamma, you can add the hud_fov = 75 anywhere into the ltx wpns to add it back however
it's just in my to-do list for tarkov weapons, don't use it if you don't want to
Yea it is how harukas script functioned for them, also rgo and rgn are impact grenades so they instantly go off once contact
do not enable enhanced recoil in game at all because it causes string explode errors
You might need 2d scope mod as well since I also use that for it
Thanks man! I am definitely going to be porting a bunch more tarkov weapons and some other weapons too
Actually I fixed it now thanks to another user who helped me see that my bumps was not pathed correctly, should be fixed on newest link
I only use dx11 so I didn't really test it on any other dx versions, dx11 seems fine for me but yea some textures are really only to work on dx11 which most users are using by default and what I also use
efp uses old content, this is all on gamma mod pack and updated content
All my mods have mag support and every support their is via gamma modpack etc
unless you don't want sights then you won't be able to use the sight models or the ogf huds, bas is required for a lot of this gun, same for the laser and such
is it say like a hud animation omf error? or just reading off a prefetcher you have? If so prefetchers are really old and I only recommend using Strangerisms PFgen mod to make your own personal prefetcher, I do know cinimods hd models has a built in prefetcher which ctds
You use dx11? I tested it on dx8,dx9,dx10,dx11 and the textures are all fine
why would models based on npc models have anything to do with a weapon model? they have no correlation at all
It's been fixed for a while but yea at the beginning it was not fixed, now it is
They used the augment animation set
frostychun
Frostychun joined
I am a porter essentially, I port guns from other games to Anomaly.