Follow The Seventh World's progress here : Discord.gg
First test of grass generated in the geometry shader.
Firsts tests for the small cart. These serve as moveable inventories.
Custom controller for walking over the edge of the world.
These are the first tests for voxel terrain.
I think your right, they are bit out of place. I like your ideas better, once I've completed the next few planned updates I will re-visit these.
This demo is made in Leadwerks 4. It is now being revamped for use in the new Leadwerks engine, currently in BETA.
GravitateGames
Matthew joined
I've been a programmer for over 16 years, mainly in C++, and I've been working on games for over 10 years. I love efficient code and bringing details into the video game worlds I create.