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I've been a programmer for over 16 years, mainly in C++, and I've been working on games for over 10 years. I love efficient code and bringing details into the video game worlds I create.

Comment History
GravitateGames
GravitateGames - - 11 comments @ The Seventh World

Follow The Seventh World's progress here : Discord.gg

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GravitateGames
GravitateGames - - 11 comments @ AnimatedGrass

Voxel Terrain.

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GravitateGames
GravitateGames - - 11 comments @ AnimatedGrass

First test of grass generated in the geometry shader.

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GravitateGames
GravitateGames - - 11 comments @ AnimatedGrass

First test of the building system.

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GravitateGames
GravitateGames - - 11 comments @ AnimatedGrass

Firsts tests for the small cart. These serve as moveable inventories.

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GravitateGames
GravitateGames - - 11 comments @ Edge of the World

Custom controller for walking over the edge of the world.

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GravitateGames
GravitateGames - - 11 comments @ AnimatedGrass

Firsts tests at a foliage system.

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GravitateGames
GravitateGames - - 11 comments @ Voxel Terrain

These are the first tests for voxel terrain.

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GravitateGames
GravitateGames - - 11 comments @ New Perk Models

I think your right, they are bit out of place. I like your ideas better, once I've completed the next few planned updates I will re-visit these.

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GravitateGames
GravitateGames - - 11 comments @ The Seventh World

This demo is made in Leadwerks 4. It is now being revamped for use in the new Leadwerks engine, currently in BETA.

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