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Having worked as a farmer and woodcutter for most of my life i became determined to do something that would leave my mark after i was gone. Since then i got back to studies, and i have now a master degree in Electrotecnical Engineering as well as a degree on Electromechanical Engineering. On my free time i like playing and so i became interested in creating my own games or, in the shorter term, modding games to get something closer to what i would like games to be.

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Report RSS Idea for an Inquisitor in Terminator Armour (view original)
Idea for an Inquisitor in Terminator Armour
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Jaguar-Lord
Jaguar-Lord - - 278 comments

great character, may i plea for a bigger size of the model terminator armor are bigger than power ones, i don't know if it is possible for you to do it without 3ds (lua simvis resize ?)

as for weapon some heavy flamethrower ?
a anti-daemon power glove ?
what about abilities ?

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GreenScorpion Author
GreenScorpion - - 1,935 comments

Through lua rescale I can make the model itself look bigger. What did you have in mind 10-25% bigger? As the head is small it shouldn't look unhuman unless the size change is above 30% bigger.

Jaguar-Lord wrote:
as for weapon some heavy flamethrower ?
a anti-daemon power glove ?
what about abilities

There is an incinerator and psycannon included in the model (similar to the FoK regular grey knights but one handed). The incinerator would likely fit in the role of heavy flamethrower.

Other way to get an heavy flamethrower would be to create the inquisitor based on SM terminators instead (some really old inquisitor models i've seen while searching on the subject utilized regular SM terminator armour).

A power glove? Do you mean something like a power fist but less bulky?
For fighting against daemons I think the daemon hammer is always and option which is used by many inquisitors in the lore. Obviously daemon hammers are not imaginative weapons but as long as they do their job ;)

I haven't really thought about abilities so far but I will likely avoid psyker related abilities. As I've thought about a war focused inquisitor for this concept, perhaps support abilities to make troops fight better or prayers that hurt daemons or at least weaken them in an area around the inquisitor.

Any suggestions particularly on the abilities area are welcome JL :)

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Jaguar-Lord
Jaguar-Lord - - 278 comments

Are power derivating from Faith considered as Psykers ones ?

well, this is a debate for some inquisition concil i guess !

so :
For the Emprah' : every imperium unit at the side of the inquisitor are immune to morale loss and fight with increase speed and deal more damages for 30 seconds.

Back Where you Belong!!
all enemies unit (except massive ones such as vehiculs and such ) are blown away and propelled in the air, fx: blazing blinding light explosion centered on the inquisitor

Blessed are the Faithfulls :
make an ally unit, even inquisitor, invulnerable for a short time.

Take our souls Oh Lord !!:
the inquisitor explodes in a growing sphere of light, every unit be they allied or enemy taken in this sphere are destroyed immediately; Radius= BIG
as a side effect the inquisitor can't be rebuild before a longgggggggg time.

Beacon of Faith :
the inquisitor sword act as a beacon for the emperor Followers, every unit in sight converge toward it, the regeneration rate of allied units near the inquisitor is dramatically boosted. this power drains on the inquisitor hit points, it stops when only 10% are remaining.

And you will know the Truth :
reveal any daemon in a 256m radius around the inquisitor (fow is negated for these units)
duration ; 5 seconds

My Faith is my Shield :
project a repelling shield of energy around the inquisitor
daemons entering it will have their movement reduced to sluggish pace

For Mankind !
all allied troops in the area will have their movement dramatically increased for a distance.

Kill the Heretic, Burn the Mutant, Rape the Xenos!
all units enter a divine fury and attack the Arch Enemy with all they have, no retreat, no surrender, no prisoner, the effect halts when all enemies are destroyed.

Bless your Ammo !
all ranged weapons fires blessed projectiles during a short time.

:)

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GreenScorpion Author
GreenScorpion - - 1,935 comments

Your ability suggestions seem interesting thanks! Although I am currently not aware of how some could be done with attribute coding most seem pretty feasible.

Jaguard-Lord wrote: Are power derivating from Faith considered as Psykers ones ?

For me psyker abilities are the abilities of controlled psykers which are interacting with the warp in a controlled way.
Faith abilities may be the result of an unknown connection all humans have to the warp but for my purposes they will not be considered psychic abilities.

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GreenScorpion Author
GreenScorpion - - 1,935 comments

Faith abilities to me are pretty much the equivalent of orks control over their environment with things like "red ones go faster!", it only works when there is someone to have faith but no one knows that the faith could actually be the unknown connection to the warp changing the current reality. Humans may be, after all, dormant psykers.

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Jaguar-Lord
Jaguar-Lord - - 278 comments

power glove : something embeded with power runes and symbol designed especially for fisting up daemons and heretics .

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GreenScorpion Author
GreenScorpion - - 1,935 comments

So pretty much a regular glove psychically charged to fight daemons or otherwise sanctioned to be more powerful against warp related beings.

I suppose that might be possible using an animation with no visible melee weapon and with added fx around the hand to simbolize the use of a glove empowered with anti-daemon prayers.

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dantles1992
dantles1992 - - 2,002 comments

WOW can I have this for my Inquisition race in my mod?

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GreenScorpion Author
GreenScorpion - - 1,935 comments

I will try to get it uploaded tomorrow and pm you on the subject.

I think you already use FoK/PoK terminators in your mod so the setup should be easy to explain, although I might add an example for the entity rgd.

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dantles1992
dantles1992 - - 2,002 comments

tnx man

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Description

Currently just some OE work on the grey knight terminator from FoK/PoK, the visuals for the inquisitor are simply a predefined choice of decorations (and a predefined head) combined with the lack of a psychic aura fx and allowing the not predefined items to vary randomly as with the regular terminator model.
That means currently getting this inquisitor ingame or the regular terminator squad is just a matter of wargear setup in the entity.
Making the inquisitor armour team colourable might help with individualising it from the regular gk terminators though and so it might no longer allow terminators to be used from the same model.