So, once you get into mods that add blocks...
Block id's are assigned dynamically and in config files.
Sometimes a range is used.
Then the specific assignments are stored in level.dat.
But for some reason when you change mods and the ids are re-assigned.
One does not understand why they just dont read the map data and use it.
But, this happens.
BTW, fps goes to **** when you use open blocks for what was once solid.
So, once you get into mods that add blocks...
Block id's are assigned dynamically and in config files.
Sometimes a range is used.
Then the specific assignments are stored in level.dat.
But for some reason when you change mods and the ids are re-assigned.
One does not understand why they just dont read the map data and use it.
But, this happens.
BTW, fps goes to **** when you use open blocks for what was once solid.