Pyroclastic ash cloud ... *Spoiler* created by the Vaedren strip mining outside the city limits *spoiler*.
Glad you enjoyed it.
Pyroclastic ash cloud ... *Spoiler* created by the Vaedren strip mining outside the city limits *spoiler*.
Glad you enjoyed it.
Typing snd_restart in the console will fix missing sound issues. I'll fix this properly in future updates.
Make sure the AtrophyIZ folder is in the sourcemods folder.
ATROPHY: XCIX is complete and going through the testing phases. Estimated release date is currently February 3rd 2020.
There will also be an update for TITAN: XCIX, although the update is minor and only fixes some small issues and inconsistencies.
Thanks!
Hey d00d. I went away for a long time and gave up on modding all together, but it has managed to lure me back at least for the time being. ATROPHY: XCIX is probably a few months from completion and may or may not herald a future conclusion to TITAN: XCIX's story in the Source engine. We'll just have to wait and see.
A huge thanks for the invitation, but It's highly unlikely I'd be able to make it at that time, as that is 6-8am where I am.
Update on ATROPHY: XCIX
Unfortunately I'm going to miss my initial release date of 31st of October as the project has become much larger and longer than I originally imagined. Work continues, with the gameplay portion 99% complete, but there is more work to be done in scripting and overall polish. I'm still working towards a release before 2020 but don't be disappointed if it ends up taking a little longer.
Believe me when I say that I am working flat out on getting this pushed out into the wild.
Thanks!
Atrophy /ˈatrəfi/
Verb
1. (of body tissue or an organ) waste away, especially as a result of the degeneration of cells, or become vestigial during evolution.
2. gradually decline in effectiveness or vigour due to under use or neglect.
...
"wasnt even bad."
Best review yet!
Considering that you are the first person to complain that this doesn't fix the mod (since it's release in February) do you think there may be a chance that you have not installed the mod correctly?
Not currently, but I will be setting up an IndieDB page in the future and I'll update Titan: XCIX's ModDB page to reflect that when I do.
Thanks!
Despite the amount of time between the first release and now I felt that fixing the mod was really important, especially when so many people enjoyed it initially.
The majority of the CoPC is feature complete (from a coding/scripting point of view), the issue at the moment is how long it's taking to create the ingame world. Building missions and locations is a laborious task, even considering the jump from 3D to 2D. I don't have any insights into pricing at the moment, but if I charge anything, it is unlikely to be a lot.
Thanks for your kind words.
This wasn't a decision I made lightly, Source simply won't allow me to create the game I want to build. Combine this with the fact that Valve continually break the mod tools and continue to add arbitrary restrictions to the game engine, it's just not worth the effort to continue the work on the Source engine.
Regardless, I hope that people can enjoy Titan: XCIX in it's current form.
Titan: XCIX 1.1 released ... Moddb.com
Sorry it took so long!
I know there isn't a lot of people watching this anymore but for those who are, I will be releasing a compatibility patch (For Steampipe 2013) inside the next week or two.
Titan: XCIX lives ... kind of --> Youtube.com
No, it's not really worth the effort. There are only two maps, both of which haven't had much scripting elements implemented and any other art assets have been moved over to my Titan: Universe (Working title) RPG project.
Of course Part ONE's assets were released and are freely available to use in any project with credit ... Moddb.com
Just bear in mind that it is in no way perfect. The Mod is buggy (Missing sounds, broken func_tracktrains), but its at least playable.
Indeed it is messed up, but it does work.
Development is continuing on this but slower than I would like. This is due to real life issues and responsibilities that have cropped up since Part ONE's release.
Part TWO is coming, it's just going to take a while.
Thanks!
Maybe reading the mod description in the future will help you to not be disappointed with the final product? Just a thought ...
I can't really say, there is still a long way to go.
You know you are straying into the realms of nit picking when your reason to dislike a mod is the colour scheme.
Despite that I respect your opinion and good luck with your own mod work.
I will be releasing an improved version of Part ONE at the same time as I release Part TWO which I will no doubt bundle together. They will probably remain separate mods in your Steam list though, simply to allow me more freedom with the assets I have available (NPC's, and textures specifically).
Be safe in the knowledge that I will NOT be shifting the focus to a combat centric experience. The exploration and puzzle solving associated with Part ONE will return entirely in Part TWO.
Realistically i'd say the mod offers between one and a half to two hours of gameplay.
Currently Part TWO begins in the trashed corridor (Where you can see the husk planet), so after. This could change before release though.
IZaNaGI
Robin joined
Sadly Titan: XCIX: Part TWO is no longer in production, but the Titan: XCIX universe WILL continue in a new standalone 2D RPG. More news soon!