It is for d2r, no idea how it would work on d2 :d
I bet a lot could be exported also to original d2 though :D
It is for d2r, no idea how it would work on d2 :d
I bet a lot could be exported also to original d2 though :D
Super chests like LK chests are hardcoded afaik :/
Because unless compiling .bin files yourself through -direct -txt and extracted data files, the game will only read .bin and won't change it based on .txt file. So basically your edits wont be in effect then.
Both /players8 and /players 8 should be working when writing into in-game chat
(and any other number below it too)
It sometimes glitches (vanilla d2r issue), then you can close/restart the game and it should self-fix
They might never be available :/ They are from Expanded storage submod and Bonesy's every attempt to make them work so far has failed.
I haven't used battle net launcher for playing at all, only shortcut to D2R.exe, maybe Launcher requires some different approach ye, hm
They should actually be dropping more often on average than in vanilla, hm
Thank you for enjoying :)
The stash tabs might never be functional sadly :( Blizzard really seems to want to make it hard to do anything like this heh
It should be saved, but changing difficulties resets it.
They should be working also in vanilla D2R single player
Which one you have issue with?
You can edit your changes in .txt files and delete according .bin file from Karla.mpq
Then run the game with -mod Karla -txt
Your edits should work in-game :)
1. Yes, exactly, all vanilla characters are compatible
2. It is also issue in vanilla :/ still havent found a way to fix it
3. Mana regeneration is optional feature in v1.4 (new update)
in v1.0-v1.3 i used .mpq file archive method to have the mod running
Aggro range depends on Light radius and changing that would make all areas look either brightly lit or basically without vision, depending on which way you go with it :d
Thank you for enjoying! :)
Yep, it's the Karla.mpq/data/global/excel folder :p
and drop rates are treasureclassex.txt (delete treasureclassex.bin then)
Yes, it is now a folder, to enable optional features :)
Delete the Karla.mpq of version 1.3 and instead have the Karla.mpq folder there instead of the previous same-name file
To be fair, i find even the not-so-common jewels to be too strong recipe for socketing heh
Normal version->Exceptional version-> Elite version upgrade is vanilla recipe.
Pandemonium keys drop otfen in my opinion anyway and now can also be swapped to other keys
Also everything can be edited by people themselves now, if you change .txt file and then delete the .bin of the .txt you changed
and then run the game with -mod Karla -txt
Mercenary equipment mod was removed due to corrupting items
Karla.mpq is now a folder instead of an archive file to enable optional mods and your own changes :)
Hm? all ladder runewords should work in D2R vanilla SP even
Which specific rw are you trying?
All .txt files are available within Karla.mpq and after you've extracted them and also d2r data files, all is editable. bin files have to be regenerated from your edits to .txt files.
I keep it specifically open-source, so anyone could edit whatever they want
#copypaste from description
People updating from older versions, before Mercenary submod was removed (v1.2-without-merc-mod), you need to unequip items from your mercenary and destroy all rings and amulets in any of your storages and character before you are able to play updated version.
Interesting, it should either completely work or not work at all.
What version do you play and did you put the Karla.mpq into {d2r install folder}/mods/Karla ?
Probably in some full conversion mod, not in Better SP then
I want to keep vanilla compatibility in this
It's an issue also in d2r vanilla. You need to completely relaunch the game to fix it.
Karl130
Karla joined
Karla :P D2R modding