the game is rigged
After six months of solo development, there’s a lot to cover beyond just the combat system. I'll go over the various improvements to the combat, code...
overhauled ik combat & design
Version 0.2.1 brings manual weapon rotation based on mouse magnitude, NPC combat improvements, and inventory rework. This includes pseudorandom NPC movements...
procedural npc moveset
The first public release of Blade Ballad is out as an early access demo. It introduces standard game systems and a Placeables building system. NPCs and...
placeables v2
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