Structure Fest - Item 1.
This is the Max screen grab.
Sometimes the Max shader view is useful sometimes not. In this instance as I am using the green channel on the specular map, it is not very helpful at all.
This is the first 'complete' texture. The next step is to compile the model into a basic W3X file so we can see what the texture and model looks like in C&C3.
Nice model.
How it works in game? Same way as RA2 or different?
Yes it will function the same.
I was thinking of having an upgrade that allows it to slowly give credits as well.