Allied Structural Series: 2 of 3.
The process of tweaking textures to try and get them to look passable in C&C3 is getting tiresome.
It ends up adding a lot of time to a 'finished' texture.
Brand new for C&C3, I got some in-game hard edge seams on an area that had correct smoothing groups in Max (the hard edges were added by the conversion to W3X, I confirmed this by opening the W3X file using the 'W3X viewer' tool), just adding to how useless Max is for texturing.
Really irritating!
Wow! Nice model and texture!
How it will work in game? Same way as it did in RA2 or it will give special ability to reveal small area?
Thanks!
basically it would work the same has RA2.