The basic model and texture are great, but I think the specular map might need a bit of work.
The red blocks in the bottom part of the model kinda remind me of old wood with its bright color and faded out edges. Doenst feel like metal...
Same goes for the grey part with the star on it - I cant tell if its metal or concrete and the rivets seem kinda flat.
Or did I misunderstood the picture and the other textures are not finished yet? xD
But again, other than these 2 areas the model is spot on :)
Makes me wonder if there is a way to code a psychic sensor in TW...
"Stygs" wrote: The red blocks in the bottom part of the model kinda remind me of old wood with its bright color and faded out edges. Doesn't feel like metal...
Making the grey worn metal darker would probably help.
"Stygs" wrote: Same goes for the grey part with the star on it - I cant tell if its metal or concrete
I guess I could also increase the specular.
"Stygs" wrote: the rivets seem kinda flat.
Standard normal map stuff, it depends on the angle its viewed from. I could probably improve the outline though.
The basic model and texture are great, but I think the specular map might need a bit of work.
The red blocks in the bottom part of the model kinda remind me of old wood with its bright color and faded out edges. Doenst feel like metal...
Same goes for the grey part with the star on it - I cant tell if its metal or concrete and the rivets seem kinda flat.
Or did I misunderstood the picture and the other textures are not finished yet? xD
But again, other than these 2 areas the model is spot on :)
Makes me wonder if there is a way to code a psychic sensor in TW...
Making the grey worn metal darker would probably help.
I guess I could also increase the specular.
Standard normal map stuff, it depends on the angle its viewed from. I could probably improve the outline though.
Thanks for the detailed comment.