It's great!
... how do they get in? I don't see any doors.
It's great!
... how do they get in? I don't see any doors.
It looks like an actual thing now! Hooray!
I'll be honest, I actually kind of liked the whole faceless aspect of the Peacekeeper. But still, fantastic job.
Looks good, but as I mentioned on the wiki the shades seem to blend into the helmet, which makes the white mask bit look like the full head. Which looks ridiculously.
Maybe it'll look better in game. But if it doesn't, perhaps the shades should be team colour?
Look, MYSOULOFDOOM, here's what you do to get it to work on Steam. I'm going to assume you've already put the necessary folders in place.
Go to your Steam window, and right click Red Alert 3. Select Properties. Then select Set Launch Options. In the box that comes up type in '-ui' and then click okay.
The UI should now come up when you launch Red Alert 3 from Steam. Click Browser, then Mods, then Paradox. Enjoy!
So, when can we expect the UN faction to be released? I'm really looking forward to them.
Oh come on dude, don't be like this.
This disagreement can be worked out like adults.
Right click on RA3 in your steam browser. Open Properties, then Set Laucn Options. Type in the box that comes up:
-ui
Now it should work.
Your 'Beeb beeb I'm a jeep' livestream video doesn't seem to be working.
At least it's not as horribly laggy as the last one.
Oh wow, I'm the first for once?
It's very nice! Reload ability sounds interesting, means you can make them more effective by micro-managing them right?
When you boot up Paradox make a new profile. Then you can play Skirmish.
It's just a problem with the original RA3 code.
The two newest Paradoxcast videos don't seem to have sound, why is this?
Saw it on Paradoxcast. Looks great.
Don't worry if you don't get many people in Paradoxcast when you're broadcasting. Remember that a lot of people (myself included) can't catch it when it airs due to time zones, so will have to watch it later.
See, this one seems to blend in with the wall design. That's nice.
With the Allied gate, there's like huge gaps between it and the walls on either side. Which kinda defeats the whole gate thing when you think about it.
Why do they have smoke coming from them? Have they just recently fired rockets?
Because you'd think Empire would make their robots run on electric.
Just like how they said it would be released back in 2009, am I right xsantosis?
I'm going to have to agree with chubbedup here and just give up hope.
It's not the fact that it's two years and counting behind schedule that's getting to me, it's that we have absolutely NO IDEA why. It's Duke Nukem Forever all over again, a complete information blackout that ultimately just left everyone feeling cheated and disappointed.
If they just said why it's so behind schedule, I'd be fine. Even if they say 'Oh most of the team left, and it's actually just one Polish guy working in a basement and me' that would be FINE. It's the bloody lack of information I can't stand. If they are nearing completion, why not post some more info? A new picture maybe? Just SOMETHING.
ANYTHING.
I'm not saying this mod isn't great (because it is, it shows a lot of promise) but it's been a very, VERY long time since anything has actually happened here. No updates or anything.
I personally think the mod of the year should be a mod that has at least posted something to play with. Even if its something as little as one weapon or level.
Will the Lampreys just hang under its wings like that?
Because that would be a really good way of making sure they're always following it correctly and don't just stop in mid air. Since they're used as anti-air, just have them attached to the bottom of the Mesofortress wings with invisible string.
It's so beautiful.
I can't wait to use them!
I suppose it's VERY expensive then?
If you'll excuse the tortured analogy, such a stick of candyfloss has to have a MASSIVE razor blade in it.
Are you planning to make custom campaign missions at some point?
Sorry if this has been asked before.
I agree. The fact that you hear the Conscript dying kinda ruins the idea that it's him throwing the disguise down.
What I want to know is, what are those three things on the road? Just right of the last tank.
Love the mod, but HATE the difficulty scaling!
On Easy the AI is so stupid that they won't expand ever, and they just throw infantry at you until they run out of money. But on Normal, if you don't do everything perfect from the very start they steamroll you!
What the heck!
But if you include voices, you can get feedback on those as well!
Mantonio
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