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Hi! My name is Martin. I come from a small mountain town in the Czech Republic. As I started playing with computer some time ago it is of course my hobby. As well as books, cottage, tourism, history and military.

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Report RSS CoD2 typical g_connectpaths 1 bugs (view original)
CoD2 typical g_connectpaths 1 bugs
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MCh2207Cz Author
MCh2207Cz - - 2,073 comments

this version of test map is without paths connected which results in 1 thing - the AI doesn't move.
well except from portable MG42 guys who behave kinda like zombies with this bug :)

Reply Good karma+7 votes
djole22lt
djole22lt - - 302 comments

And in CoD1/UO the game will freeze and crash when you die at the map which has nodes and doesn't have node info in the BSP file.

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MCh2207Cz Author
MCh2207Cz - - 2,073 comments

nice, i didn't know that ;)

Reply Good karma+2 votes
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Description

Here you can see a same map but one is just compiled and the second one is compiled and connected (for AI to work properly). Every CoD mapper probably knows this nightmare :)