No actually, I was genuinely glad to hear that it isn't dead
No actually, I was genuinely glad to hear that it isn't dead
Thanks for this, that filled me with confidence
*eagerly awaits*
Oh, right, I guess I mis-read that ages ago. Okay, ignore my last message sent to you.
To see that there's a lot of stuff you've already implemented, that's pretty cool. I'd love to see this in action.
Yeah, I think it helps with the episodic concept really.
The 10 years later was beautiful, loved the design for it
Really choppy and feels impossible to do anything.
Spec is 2.8GHz Core 2 Duo
Mobility Radeon HD4650
4GB RAM
running at 1366x768
Everything renders perfectly, but gameplay is practically impossible. Also, nothing seems to come out of the gun, and I had to pause and un-pause for the HUD to appear
Just thought I'd let you know.
I'll see if I can get it working. If Quake 1 works, hopefully Kurok should do aswell.
I absolutely bloody loved this mod, and I cannot wait to see what they have in-store for episode 2. With the portal storm at the eend of the first, maybe there's some Xen borderworld exploration invloved?
Can't wait for this to come out, especially since I've got homebrew working on my PSPgo (wooyay for Quake1!!)
Hopefully this'll be compatible with HBL, since that's the only thing available for it at the moment
Dammit, this mod looks awesome, yet no servers are running...if any servers start running in the UK, PM me
Am I the only one that thought that a Wii port would be cool? Since I can't mod my PSP (as it's a Go) and having it on PC would defeat the point of it, playing it on a Wii would be cool. I love playing QuakeWii, it's pretty fun.
Shouldn't Steam pre-load HL2 Episode 2 if it needs files from there?
Does this really require HL2: Deathmatch? I'd love to play this, but I don't want to have to buy Deathmatch as I can't spare any money now whatsoever.
Can anyone send me a link to an easy-to-follow tutorial to mod your PSP from version 6.00, or to one that will have one eventually? Everytime I look at the tutorials they just confuse the hell out of me.
Any proof of this?
Actually, some music in there is re-mixed from older UTs (Main Menu, the video up here and the Deck map are examples)
Dammit. I'd get a new 2000/3000 for this if the guides online weren't so ridiculously hard to understand a damn single word.
Imagine if they did that with EVERY game...Naked Tournament 3, Grand Theft Starkers 4...erm...I can't think of anything else...
Since you're online, I'll ask here. I'm having trouble running it. Whenever I try and run a game Half-life just quits, no error messages or anything. Any suggestions?
Dude, turn off caps lock...
How do you launch this? Mine isn't a Steam version of Half-Life
Hehehe...GORDON PAWNCH! Finally he can get to grips with enemies hand-to-hand instead of crowbar-to-face
You need a PSP with custom system software, so you can boot homebrew software
Will this be ported to the PS3 version or will it stay PC exclusive?
Ahh, I see you've modded Half-Life: Source instead of Half-Lifr 2 from the looks of things
I'm having issues installing ActionCam onto my PS3 (it says that there's not data, I'm using a MicroSD with a MicroSD reader, which my PS3 can read) Also, I'm still unsure on how to install new character models (you guessed it, I'm wanting to put the Master Chief on there)
How do you disable this mod? I'm wanting to try a different Halo CE mod, but everytime I run haloce.exe, this mod always comes up.
For the low polycount the Rocket Launcher is in no way a disappointment
Megacherv
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