Yes. I am making a few more changes/tweaks and working on the change list. I will post the change list soon, probably as an article.
Yes. I am making a few more changes/tweaks and working on the change list. I will post the change list soon, probably as an article.
There is no discord for this mod.
Thanks for the sincere feedback. I have actually reverted back to the native warband female faces and have tried out various other music mods. I think that those are things that can be left up to the player to change since they generally don't require any coding of the module system. The mod also does include changes to party size, based on the fiefs you hold, as well as various changes to troop recruitment. The forthcoming version has additional changes including a new weather system options and other things players might find good to have.
A good reminder of my design thoughts. The last paragraph suggests that there will be an actual mercenary uprising aka invasion. I haven't gotten around to that coding, but at least their are masterless men roaming around shouth of Dhirim.
I am enjoying the mod quite a bit. I especially like the scenes- good work.
I wish I had the time to add one more faction but it is a time-consuming process. It would be good to have an even 10 factions instead of 9. If I were to do that I might never complete the upcoming version! Anyway, I am glad you're enjoying the mod as it is. I think you will like the version I am working on now.
Does this have English translation? As much as I wish I could speak Turkish, I don't know the language. Also, good luck with the mod. It is nice to see people still working with Warband.
I am glad you like it. I am working on an new version.
Thanks for getting back to me. I think version 4 of the mod uses a modded scene for Veluca and the other towns and castles. If you have persistent problems with a single scene you can replace it with the native scene since I didn't modify any of the code. If you are having problems with multiple scenes it could have to do with either the graphics settings or some of the settings in the module.ini file.
Which settlement? I can't think of any changes I have made that would cause this. I also haven't experienced this myself. Let me know about the settlement so I can investigate.
Is it save-game compatible with v. 1.9?
There are a number of things. First, the mod is based on Diplomacy 4.2 with PBOD and AI formations. Second, it incorporates my edits to the Freelancer code. Third, there are three additional factions. Fourth, I have made a number of changes to the recruiting of troops, including recruiting from castles and towns as well as from training grounds. Fourth, I have reworked all of the troops trees, as you will be able to see in the in-game troop tree viewer. Finally, I have made a number of other changes, for example, to tournaments, added a number of armors, some of which are my meshes and textures, and other types of changes.
I should add that the mod is stable, runs well even on PCs that aren't supercomputers, appears to have no game-breaking bugs, and is fun to play. I am working on the next version, which will be released soon. The new version adds some features that I have discussed in some of my posts below this.
There is a list in the mod itself as well as on this board. Go to the files and then select the mod version 4 and then read the description of the mod. That will have most of the information. If there is anything else you want to know, I am happy to answer.
More leather for the leather fetishists!
I did not use it. Do you recommend it?
A new Rhodok armor. It is a retex of a Warband mesh.
A new Rhodok medium armor. It is a retex of a Warband mesh.
A new Rhodok armor- replaces the brigandine. It is a retex of a Warband mesh.
A new Sarranid armor. It is a retex of a Warband mesh.
This is a new Khergit armor. It is a retex of a Warband mesh.
A new balion armor. This is a retex of a Warband mesh.
I have fixed the prisoner chat issue and will include it in the upcoming release. For the time being, only chat with prisoners who are lords.
Thanks for the info. I have seen this too. What I have noticed about the mounted bandits is that sometimes they charge and sometimes they stand still. I don't know if it has anything to do with the routing script.
As far as I can tell, you can still fight for a while after the "you have won" text appears.
Good luck with the mod. I am glad people are still playing Warband.
I am working on a new village recruitment option. This option will be toggle-able from the Diplomacy menu. If the option for Special Village Recruitment is enabled, it will affect village recruitment in two ways:
1) Unless you are a member of the faction owning the village (either as a lord or having a mercenary contract), you will only be able to recruit generic peasants from that village.
2) The second effect is that when a faction acquires a new village, the village recruits will become that faction's tier 1 troop and you will be able to recruit them if condition 1) above is met. Otherwise, the recruits will be generic peasants.
I am considering including another aspect of this that allows the player to recruit the faction troops from villages even if they are not members of the faction but have designated their homeland as having the same culture as the faction. The choice of homeland is already in the game start sequence. So for example, if you selected Swadia as your homeland, you will be able to recruit Swadian troops from Swadian-owned villages even if you are not a member of that faction.
So far I have gotten 1) and 2) to work and will need to work on the last option and test it. I like the idea that your homeland (i.e., player culture) will give you the beneift of recruiting the faction troops from villages of your homeland.
Thanks for the info. I will check into the prisoner chat especially since that appears to be a bug. The chat was designed to be used to talk to lords rather than regular troops. I will see what I can do.
The routing is a bit more complicated to address. Same with choosing which side to join. I will look at them both when I get a chance, but priority will be with the prisoner chat issue.
There is an easy fix to revert to the native warband faces. Open the skins.txt file in the module and then find the part that says "female_head_new" and change it to "female_head"
Warband has fewer face textures for women, and that creates more similarity than it does for men.
There is an easy fix to revert to the native warband faces. Open the skins.txt file in the module and then find the part that says "female_head_new" and change it to "female_head"
Warband has fewer face textures for women, and that creates more similarity than it does for men.
I am glad to hear it.
Redleg99
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