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Master of deadly spells and buffs. Casts Magica Esoterica to increase ability and empower allies. Also casts Physica Absorbus spell to absorb all living force from surrounding enemies. Expect Agility+ and Strength+ buff if you ally yourself with this person. Singlehandedly finished Infinite Tower without casting any spell, suffered any damage, or spent more Rice Cracker along the way. Can deflect enemy projectiles like martial art masters just by kicking 'em back to their respective owner. Said to be survived 2012 doomsday and now roaming across the continents to watch if there is any strange Moddb phenomenon. And the only one who can master "Tempest Glacius" to max level with 99,999 damage each attack with total 5 combos.

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Report RSS Front Mission (SNES) (view original)
Front Mission (SNES)
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.Eiko
.Eiko - - 2,991 comments

The pictures were rendered using specific workstation PCs which they used to create ingame sprites and other programming stuff.

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Shadow_Micha Author
Shadow_Micha - - 3,862 comments

But pre-95 supposed to be under DOS era, right? Meh, they were damn good rendering this game to the extent XD

That's why Hiroaki Kisano is always my Front Mission wanzer designer/artist. Last of his works was FM3.

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.Eiko
.Eiko - - 2,991 comments

Japanese developers often work with personal operating systems and not DOS , most computers of that era are the X68K , MSX , PC-88 , PC-98 and all of them are not structured to familiar kernels like unix and MS.

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Shadow_Micha Author
Shadow_Micha - - 3,862 comments

I see, my knowledge in that field is very limited though.
Looks like they have way more awesome computer system back then.

The render style here looks identical to first cnc by westwood.

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Description

Some artwork renders from old SNES Front Mission. The first of the Front Mission series by Squaresoft (old Square-Enix).

Just wondered what software they used back then. XD