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Comment History  (0 - 30 of 38)
PsychologicalBit
PsychologicalBit - - 38 comments @ A.R.E.A Player Animations: Refresh

I wouldn't know, never used the mod. However I would probably guess they simply ported the animations without making any needed changes by the description unlike my version.

Good karma+2 votes
PsychologicalBit
PsychologicalBit - - 38 comments @ A.R.E.A Player Animations: Refresh

Unfortunately they are hard coded into the game, because the character's head is actually their camera point and is attached to the body. I could only do this by modifying the exe.

Good karma+2 votes
PsychologicalBit
PsychologicalBit - - 38 comments @ A.R.E.A Player Animations: Refresh

Hand animations aren't touched, the actor's shadow resembles the third person animations so it is.

Good karma+1 vote
PsychologicalBit
PsychologicalBit - - 38 comments @ A.R.E.A Player Animations: Refresh

I could make a prone animation considering I know how to do it. That would let it be patched and kind of improve that mod further

Good karma+3 votes
PsychologicalBit
PsychologicalBit - - 38 comments @ A.R.E.A Player Animations: Refresh

If youre talking about the sprinting animation, there is a youtube example in the description and its clearly in the mod.

Good karma+2 votes
PsychologicalBit
PsychologicalBit - - 38 comments @ A.R.E.A Player Animations: Refresh

This mod is literally the same except updated and fixed.

Good karma+2 votes
PsychologicalBit
PsychologicalBit - - 38 comments @ "New Walk & Run Animation"

Hey,bro,so,I don't mind you reuploading my addon,but I just want you to know that I deleted it cause I did steal animations from A.R.E.A and just lazily put it inside Anomaly then claimed I made a collection pack,so I felt pretty bad and deleted it so people wouldn't think I was the god creator of these animations. Just putting it out there! (I was ChadStalkerEnjoyer,I wasn't even called like that when I uploaded it,but I like changing my name.)

Good karma+6 votes
PsychologicalBit
PsychologicalBit - - 38 comments @ [STILL MAKING NEW VER] T.S.A

New updates should release next month as I become first shift and get more PC time.

Good karma+2 votes
PsychologicalBit
PsychologicalBit - - 38 comments @ [STILL MAKING NEW VER] T.S.A

Yeah,a lot of stuff is in the works at the moment,I am just very busy with school and trying to make animations is kind of hard when they barely work half the time

Good karma+2 votes
PsychologicalBit
PsychologicalBit - - 38 comments @ [STILL MAKING NEW VER] T.S.A

No,the mod is not compatible with remade animations cause it contains stalker_animation.omf

Good karma+1 vote
PsychologicalBit
PsychologicalBit - - 38 comments @ [STILL MAKING NEW VER] T.S.A

I already established that it is.

Good karma+1 vote
PsychologicalBit
PsychologicalBit - - 38 comments @ [STILL MAKING NEW VER] T.S.A

If it has a file named stalker_animation.omf,then it's not.

Good karma+1 vote
PsychologicalBit
PsychologicalBit - - 38 comments @ [STILL MAKING NEW VER] T.S.A

An update is taking a bit too long because stalker wont stop messing up the character animations,I am constantly trying to get the character out of the ground,it will bring new sprint animations and some fixed ones.

Good karma+1 vote
PsychologicalBit
PsychologicalBit - - 38 comments @ [STILL MAKING NEW VER] T.S.A

Not what I meant,they do exist,but the AI doesn't utilize them due to Anomaly being made on Call of Pripyat engine,there are still scripts and cover fire spots but the ai would need a redesign for it again.

Good karma+1 vote
PsychologicalBit
PsychologicalBit - - 38 comments @ [STILL MAKING NEW VER] T.S.A

That would require me to redesign npc ai to use cover scripts....hell no.

Good karma+1 vote
PsychologicalBit
PsychologicalBit - - 38 comments @ [STILL MAKING NEW VER] T.S.A

Totally isn't because that reanimation mod also uses that file to port in animations just like this one. It's only one file that contains 80% of the animations you see in the game.

Good karma+1 vote
PsychologicalBit
PsychologicalBit - - 38 comments @ [STILL MAKING NEW VER] T.S.A

Sure,I'll look at it

Good karma+2 votes
PsychologicalBit
PsychologicalBit - - 38 comments @ [STILL MAKING NEW VER] T.S.A

The mod was made to work with Death Animations,it's almost like a dependency if you want the new ragdoll Animations.

Good karma+1 vote
PsychologicalBit
PsychologicalBit - - 38 comments @ [STILL MAKING NEW VER] T.S.A

Boom,new gif added.

Good karma+2 votes
PsychologicalBit
PsychologicalBit - - 38 comments @ [STILL MAKING NEW VER] T.S.A

Added to list of planned things to do. If possible that is,sitting on the ground and on a box is the same anim but different guitar positions If I remember right,I'll probably try to make a blend if I manage to find it.

Good karma+4 votes
PsychologicalBit
PsychologicalBit - - 38 comments @ [STILL MAKING NEW VER] T.S.A

Yeah,this gif was made when I first made an animation so don't worry,I fixed it in this version,I will upload another preview.

Good karma+2 votes
PsychologicalBit
PsychologicalBit - - 38 comments @ LESSER Camera sway when hit

It's getting repacked and remade.

Good karma+5 votes
PsychologicalBit
PsychologicalBit - - 38 comments @ Project Zomboid Music Replacer

That also reminded me to add in one more theme (Which was already IN the mod but the game doesn't play it) So now there is 5 instead of 4 combat tracks.

Good karma+1 vote
PsychologicalBit
PsychologicalBit - - 38 comments @ Project Zomboid Music Replacer

Alright,just kind of figured out this isn't really the problem,I tried renaming the details of the .ogg files the same as Anomaly's but it keeps playing music that I can't even find in the logs,I'll keep trying to find it.

Good karma+1 vote
PsychologicalBit
PsychologicalBit - - 38 comments @ Project Zomboid Music Replacer

NOTE : I just realized 90% of the traveling songs don't work cause Anomaly counts them as "Invalid ogg-comment version" I'll fix this asap.

Good karma+2 votes
PsychologicalBit
PsychologicalBit - - 38 comments @ More Enjoyable Starting Difficulties

Yes,these are only presets,you can change each thing individually in the settings of the game.

Good karma+1 vote
PsychologicalBit
PsychologicalBit - - 38 comments @ More Enjoyable Starting Difficulties

It affects the enemy accuracy yes,but I've made it something like this
:
Easy - Enemies will miss a lot more often even when in close combat and further away without a sniper
Medium - Enemies will know how to use guns and hit you around close and mid range,however,they still suck father away
Hard - Aimbot pretty much but not like hardcore aim.

Good karma+2 votes
PsychologicalBit
PsychologicalBit - - 38 comments @ More Enjoyable Starting Difficulties

Difficulty.ltx only changes..well,the difficulty settings when you start the game. (Gameplay & Progression settings) And I am not sure what file exactly modifies the default for new game menu.

Good karma+1 vote