A modular spaceship game, build/design your ship while you play, explore, escort or help other ships, exterminate pirates and use the remaining modules as part of your ship or recycle them for parts for upgrades or repairs with more than 20 different module types, more than 10 different missions and many different environments that affect how you maneuver and survive, black holes, white holes and many other space anomalies, choose the power distribution of your ship between weapons, shields, thrusters, tractor beams, and many other modules. The game is physics driven so expect things to behave like in space, you just drift in space, mass of modules and many other factors affect how your ship fly and how fast it can accelerate. Many different weapons like energy weapons and kinetic weapons with limited ammo/missiles/torpedos, and only one life expect to have a though time trying to get to the end, get your command center destroyed and you are done.
Some missions will require protecting or scorting ships in peril, in this screenshot a transport vessel requested protection from pirates. Also tested the auto-repair module that use spare parts. Economy in this game is based on spare parts, upgrading, repairing cost spare parts. Haven't think about trading yet but it may be a possibility in the future, at this moment all spare parts are acquired through combat, recycling modules or as rewards.