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A modular spaceship game, build/design your ship while you play, explore, escort or help other ships, exterminate pirates and use the remaining modules as part of your ship or recycle them for parts for upgrades or repairs with more than 20 different module types, more than 10 different missions and many different environments that affect how you maneuver and survive, black holes, white holes and many other space anomalies, choose the power distribution of your ship between weapons, shields, thrusters, tractor beams, and many other modules. The game is physics driven so expect things to behave like in space, you just drift in space, mass of modules and many other factors affect how your ship fly and how fast it can accelerate. Many different weapons like energy weapons and kinetic weapons with limited ammo/missiles/torpedos, and only one life expect to have a though time trying to get to the end, get your command center destroyed and you are done.

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Description

Always wondered if a heavy ship will tilt to one side if mass is not properly balanced in space, for small ships I could feel it in a second, but when having very heavy ships the difference of mass on any side doesn't affect flight too much, I couldn't even feel it since the mass difference was very small and I kept turning around to hit the enemies, but for very large differences my ship had to be manually adjusted to flight straight. In this screenshot 108 modules are connected to the command module of the ship