You start off as a secret agent with the objective to catch a convicted murderer who is hiding on a lonely island. This leads to many difficult but exciting tasks since you have to survive while exploring and uncovering the island and its history as well as much more. To sum it up we are trying to achieve a balance between survival and story driven game-play.
Not the best day to go out but a very good day to programming! Here I have more progress from the code, it's about the inventory, I added the code for opening other parts of the inventory. For example, with "N" or the button you are able to open your Notepad, here you will find notes from the character, a map, and a quest log. In the first screenshot you can see a little extract from the code and the second screenshot shows the buttons which use the code. Feedback please and have a nice day :D