Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?
There is a new set of tracers and even little tiny bullet models for all the machine gun weaponry. Pillboxes themselves are no longer "hitscan" weapons and fire in bursts so it is a little bit easier to avoid them, but they still fire super fast and outrange most infantry. They will actually turn towards you faster now as well. Anyway, here are some shots of the new tracers in effect. Most Allied weaponry fires green tinted tracers, and most Soviet weaponry will fire red tinted tracers. Pillboxes are an exception to this. Please don't mind the white line in the following images and the "broken" appearance of the lines in the distance, it's just the settings Chronojam was testing with when he took these images.
To me it seems a little like overkill to give the bullets their own models... Perhaps having that one-in-a-million moment where you'll see the bullet right in front of your face before dying will make it worth it, though.
It really is worth it. The tank shells are modeled out and textured too, from time to time you get a view of a huge Mammoth shell flying past you with a big ol' red star stamped on it. And it's impressive :)
that happent to me, it was truly enuf to make me stop and wonder... did that shell REALLY have a star on it?