Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?
Tada, the Gap Generator effect now has a nifty "funnel" that is formed around the fork. The easy to see one is the Allied view, the nearly black one is the Soviets' view of it.
MAMMY INC!!! Awesome looks really nice.
THAT would suck to fight in...blah...
The sovs will have a heavy problem without some v2s!
Its like having a gun fight at 3.00am!! :p
Soviet:
"Say comrade?"
"Yes?"
"Who turned out the lights?"
"What lights?"
*Bam* *Bam*
Allies:
"Sir, we killed the intruders. Lucky for us they were stupid."
nah its more like
Soviet:
"Say comrade?"
"Yes?"
"Who turned out the lights?"
"What lights?"
*Bam* *Bam*
Allies:
"the lights they would be able to afford if we didnt keep destroying their ore trucks."