Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?
You can stop badgering us about parabombs, r34ch modeled a bomber. Being able to call down airstrikes might be nice, but we're not entirely sure how to handle them right now so that it'll fit into the gameplay.
Maybe it could target a random enemy building? ;-) Plus, could it be made like a protocol/power, requiring cooldown time? ;-)
man thats a nice model
imagine placing a flare
AIRSTRIKE ON ROUTE
Would be so giggity
=0_
Shiny!
Make it so you have to buy it at the terminal. It should be 1250 credits or what ever you feel is fit... It should be a gun, like what Borris uses in Red Alert 2. When you shoot the gun it will place a becon where shot and will call in the air strike. Also nice model.
Well, One Issue. Players could spam it and easily win the game, a One Use beacon is a more viable option. Nice idea though.
top one - DO A BARREL ROLL!
:D the good ol Tupolev TU-16