Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?
A lot of older maps that were cut or taken away are being finished up and reintroduced, too. There was a recent topic about Camos Crossing and whether or not it can be salvaged, and Chronojam thinks the answer is yes; R34ch and Chronojam are going to try to get something a bit more enjoyable out of that map for sure, and R34ch's making new civilian structures to go with it.
Will civilian structures be destructable (and have rubble remain)?