Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
The one bad thing about rewriting the turrets is that I have to spend countless painstaking hours aligning the damn arcs - sigh, if I had a dollar for every turret I've done this with in the last year, I'd be rich already...
Align all of the pews! Eliminate all with immence accuracy! Oh crap it's out of my guns' arc...:P
wait are you making this on Unity?
Yes why?
well, like Interstellar Marines you are making a good work in the graphics!
some times you think that it's a Ureal or Cry engine because of the quality.
Oh aha, thanks very much! The truth is that we have barely scratched the surface. This is all still Unity 4.6, when we port it all over the Unity 5 then it will look a lot like Unreal I think.