Winterfall is a sandbox RPG influenced, gameplay-wise, by experiences as diverse as Mount and Blade, Mass Effect, DayZ, The Sims, the Elder Scrolls games and, of course, the latter Ultima games (7, 8 and Online), set in a fictional late antiquity/early dark ages setting. Contrary to most RPGs where the player is in control of a single hero character from beginning to end, the focus of Winterfall is on a House, or Household, which is grown and developed through deeds performed by the player's successive characters.
Testing the thirst/hunger/fatigue/encumbrance aspect of gameplay comes at the cost of walking around all kinds of environments. Oh, the pain. In this screenshot, we are trekking towards cold fells, through a mountainous landscape covered with pine trees, tall neves and towering rock formations, trying not to get lost. In-prototype.