Winterfall is a sandbox RPG influenced, gameplay-wise, by experiences as diverse as Mount and Blade, Mass Effect, DayZ, The Sims, the Elder Scrolls games and, of course, the latter Ultima games (7, 8 and Online), set in a fictional late antiquity/early dark ages setting. Contrary to most RPGs where the player is in control of a single hero character from beginning to end, the focus of Winterfall is on a House, or Household, which is grown and developed through deeds performed by the player's successive characters.
A staple of tabletop RPGs,taverns and inns in video games tend to lack that pull that would make them a player favorite in terms of halt in-between steps of a journey. A place of rest, recovery, recreation and social interaction, you might find them in Winterfall a destination to look forward to and probably the start of many adventures. In-prototype.