I'll soon post a video about it, and well, essentially, it's for nothing.
I'm making a Useless Suite of programs, and I'm writing them to learn programming as I go. This one in specific is currently a renderer based on SDL's software renderer. It can currently draw 2D stuff, and 3D one-point perspective, all part of the "ADM2D" set of functions that I wrote. It'll be useful for UI stuff.
The next step would be to have rotations. And that's where the "ADM3D" function set will arrive. Basically, I'll tend to achieve true 3D in that one.
C++ is awesomely useful, wish I knew it. Just BASIC, Fortran. Too late for me to learn now.
I love the comments though, use them all the time in .lua. Even programs in BASIC, like a simple counter, without comments you would never know what it does.
What programming language is this?
It's C++. :)
It's extremely nitpicking, but powerful.
what exactly is this for?
I'll soon post a video about it, and well, essentially, it's for nothing.
I'm making a Useless Suite of programs, and I'm writing them to learn programming as I go. This one in specific is currently a renderer based on SDL's software renderer. It can currently draw 2D stuff, and 3D one-point perspective, all part of the "ADM2D" set of functions that I wrote. It'll be useful for UI stuff.
The next step would be to have rotations. And that's where the "ADM3D" function set will arrive. Basically, I'll tend to achieve true 3D in that one.
C++ is awesomely useful, wish I knew it. Just BASIC, Fortran. Too late for me to learn now.
I love the comments though, use them all the time in .lua. Even programs in BASIC, like a simple counter, without comments you would never know what it does.
When I was writing stuff in QBasic, I didn't know there were comments in it. So I wrote stuff on paper explaining what each line does. :P
Ok