Taught myself how to do 3d art back in 1998. Got my first professional job in 2000 and now I'm working at Microsoft Game Studios. I've worked for multiple studios in 3 states, and shipped 3 games so far. Titles I've worked on include: - Castles & Catapults (PC) - Stacked: With Daniel Negreanu (PC, XBOX, PS2, PSP) - Forza Motorsport 3 (Xbox360) - World War II Online (PC) - Forza Motorsport 4 (Xbox360)
This was done for a low-poly art competition based on Tron. The art restrictions were very tight.
- 1024 triangles for the base scene
- 1024 triangles for "objects" to populate it (each object could have no more than 256 triangles each)
- 3x 512x512 textures
Hello; jstubbles, I know this is a Tron : Legacy , but .. did you do this what's on a picture ?
Sorry Keren, not really sure what you're asking?
I created all of the artwork in this image. It was for a low poly (cell phone spec) art challenge. So I modeled and textured the environment and ships, put the scene together and rendered it out.
Oh, sorry for my bad English -__-".
Well what I'm/I was asking is already answered now :), good job with these textures and environment. :) Have you played this game ? It's awesome, but the game-play is almost as same as in the game called : Prince of Persia for example ( Prince of Persia : Warrior Within) . That's the only thing which is bothering me lol.