Taught myself how to do 3d art back in 1998. Got my first professional job in 2000 and now I'm working at Microsoft Game Studios. I've worked for multiple studios in 3 states, and shipped 3 games so far. Titles I've worked on include: - Castles & Catapults (PC) - Stacked: With Daniel Negreanu (PC, XBOX, PS2, PSP) - Forza Motorsport 3 (Xbox360) - World War II Online (PC) - Forza Motorsport 4 (Xbox360)
This was done for a low-poly art competition based on Tron. The art restrictions were very tight.
- 1024 triangles for the base scene
- 1024 triangles for "objects" to populate it (each object could have no more than 256 triangles each)
- 3x 512x512 textures