Generals vehicle series: 2 of 3.
(Diffuse only!)
Here is a look at the diffuse texture on its own.
You can mentally put it together with the normal map image you saw previously to give you an idea of how the two textures work together.
The headlights are admittedly rubbish, and is an area I will have to improve upon in any future project.
One of the main purposes in this test texture was to see how detail would show on a larger vehicle with a 512 texture.
This truck was probably not a good test subject has I was able to divide the holding area up, so areas that are very similar could share texture space.
I will next work on the specular map, which often turns out to be a lot more difficult to get right than the other two textures.