Vehicle Series: 1 of 3.
This screen is using the standard C&C3 shader, the rest of the screens use Chronosheep's shader.
I had adjusted the texture for the standard shader, and once I switched to the Chronosheep shader, the issues for which I am normally forced to adjust my diffuse textures brightness and contrast for, no longer existed!
This is why the remaining images seem much lighter than this image. next time I will start with the Chronosheep shader, to avoid such issues.
This is still not a 'GLA' technical, but really since I do not intend on using this, I have no reason to care. This is also why I have not bothered to add a gunner (it is also questionable has to whether the gunner would be able to move 360 around the gun emplacement).
The body paint can easily be changed for varieties sake.
For RTS usage the texture could probably be reduced to 256 (in fact it probably should be reduced).
I had fun with the modelling of this vehicle, after a short break it will be time for my next project!