This is a quick look at the missile launch area using a W3X viewer screen grab.
Please note that you should ignore the outer pyramid areas, as it is still a work in progress.
The missile silo would be partly obscured by the missile, and once the missile launched, the area would be covered over. So it does not need a lot of detail.
This is where alpha texture usage comes in handy, to give the impression of having a lot more detail than actually exists.
With extra lighting and FX (and a missile!) this would look good enough I think!
Once I finish the rest of the texture maps up I will actually have a look inside CnC3 to see how the model and texture really looks.