• Register

This member has provided no bio about themself...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Lasher Tank - Diffuse (view original)
Lasher Tank - Diffuse
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Stygs
Stygs - - 346 comments

The barrel looks very smooth and glossy, but I guess the spec/norm maps are not done yet?

Are you going to add more details to the grinder or are you going to use the normal map for that?

Small suggestiom: Make the fuel tanks at the back of the chassis more orange like the ones on the gatling tank to make them more noticeable - atm, the back seems to be just grey in grey.

Reply Good karma Bad karma+1 vote
Madin Author
Madin - - 2,077 comments

Yes this is only the diffuse.

The specular is the Max specular from the default material.

Has I wrote earlier the Mine roller is going to rely on the normal map to provide definition.

Interesting suggestion about the rear fuel drums. I would not want to add any more separate colours, so if the fuel drums were to get colour it would be yellow, to match the yellow that already exists on the texture.

I will wait until I have viewed the model inside C&C3 before I decide on whether to implement that change.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Yuri vehicles - 3 of 3.

So here is the diffuse.

Unexpectedly (for me), I am liking this texture the most of the Yuri vehicle series.
The tanks shape is really pronounced and eye catching, and the colours do not distract from the vehicles shape and design at all, but instead compliment it.

This has nothing to do with me of course, and everything to do with FILROBB's ( Filrobb.com ) excellent concept.

It is a great example of how well done concept art can make a decisive difference.