UX/Graphic Designer from Vienna, Austria. Proficient in 2D- and 3D-Art as well as graphic design (kinda obvious) and web design. Currently working on an awesome World War One modification for Red Orchestra 2. Previously (more like, 10 years ago) worked on (and released) The Trenches for Half Life.
G3 model courtesy of Offworld Interactive. Scope and scope mount for an upcoming Community Squad Conversion.
Rendered in Unreal Engine 4.