Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?
R34ch has also been adjusting the Heavy Tank a bit. Right now all three tanks are rather high compared to our usual poly counts, as we intend to generate some normal maps off of this geometry before simplifying it for in-game use. Heavies are pretty nasty in Gamma now that their shells travel much faster than before. You can hit a Ranger a lot easier.
Really better
Now thats what i call a soviet tank
What did you guys based it on? T-80?
The soviet heavy tank was already based off the T-80 with an added barrell
Wow, love it. I hope the texture won't disappoint me either :)
Damn, awesome work guys, purely awesome! Now i have been playing APB for about 3 or 4 years, and i must say that i HATE the current HT model, it looks really boring, unlike the med tank... I have been waiting for this moment forever, for the moment of using a cool looking soviet tank, instead of the crappy current model!
Thanks author, for this excellent work!