Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
Pressing on filling out the rest of the UI and being quite productive, the officer stats framework has gone in so thought it appropriate to show unit veterancy on the fleet panel (placeholder Staff Sergeant icon on show.)
Also started to consolidate the mission information into a single panel, will spend the next few days coding that ensuring there are plenty of 'hooks' in the game engine code to support a large variety of objectives.
Please support the game: Shallow.space
Looking good. :)
Many thanks :)
Really liking the mission roster aka "quest log". Still doesn't get in the way of the action which is always nice :).
Also nice rank icons sir! I shall be looking forward to creating my own whilst blasting the enemy to bits!