Aliens vs Humans in multiplayer. Engine only. There are no graphics or music. Read below for more information.
- Fixed human crafts's sticking together and getting stuck in aircombat preventing them from doing vertical movement. - Removed arc of fire requirements for human craft in air combat. you can shot at any angle as long as you're in range - changes to morale: recovery after panic increased from 14 to 20. - higher ranks will have slightly bigger impact on reducing morale lost - fixed explosion propagation issue that could cause unit not getting any damage if it's standing behind a wall - stun explosion now has its damage falloff increased, meaning its less dangerous further away from epicenter - reduced TU needed to use stims from 10 to 5 - removed enforced additional stun damage upon making a character fall down. This means there is no grace period for how long sleeping character remains asleep. watch out for those claws that can wake up even on the next turn!